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Introduction: THE GALAXY STANDS ON THE EDGE OF A BLADE. A great struggle is coming, and only the greatest among them all will triumph. Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same. A DARK FUTURE. Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game! Note: Twilight Imperium Fourth Edition required to play this expansion. |
Features: Thunder's Edge is a science-fiction board game of politics, strategy and giant mecha for two to five players. Each player controls one of Earth's factions, each of which is trying to exert power over the planet Thunder's Edge. To win, players must gain the support of important lobby groups within the government, hold key locations on Thunder's Edge by military force, and fight for control of vital off-world locations. Play begins by setting up the board. The board is composed of hexes a la Settlers of Catan. These hexes are dealt out to the players who may look at them and then deploy them face down one at a time. The players then receive an initial allotment of money. They may spend this money to purchase units for the initial planet-fall. Any money that isn't spent is doubled. Opening strategies are based on buying enough infantry to hold any cities that you can know of (from the hexes dealt) and deploying those infantry to guard those cities. There are also several other components. First, is the tension track. This is essentially a turn marker. Once the tension track is exhausted the game ends. There are also a few off-world locations that provide special bonuses. Military units also make use of the transit and orbit boards. Units in "transit" are moved to "orbit". Units in "orbit" can be deployed to the board. This introduces a minimum one turn delay from when an item is purchased to when it can be deployed. Twilight Imperium: Thunder's Edge Expansion Includes: 5 New Factions Content from the Twilight Codices A Full Set of Neutral Units Leaders, Mechs, Faction Technologies, Promissory Notes, and Faction-Specific Components for each New Faction 30 Breakthroughs 10 Relic Cards 43 Planet Cards 10 Legendary Planet Ability Cards 3 Fracture Tiles 33 System and Hyperlanes Tiles 20 Galactic Events 20 Action Cards 30 Faction Reference Cards 31 Alliance Cards 74 Cards from the Twilight Codices 2 Revised Strategy Cards 1 Reference Card, 258 Cards, 8 Faction Sheets, and 8 Strategy Cards for the Twilight's Fall Game Mode 479 Tokens |
Specifications: Publisher: Fantasy Flight Games Release Date: 2025 Genre: Board Game Ages: 14+ Play Time: 4-8 Hours Players: 3-8 |