Fresh

Introduction: TIME IS IN YOUR HANDS. The Paths’ relentless struggle for supremacy resulted in both incredible technological advancements and increasing political power. Their Leaders continuously discover new ways to manipulate the time stream, establishing stronger connections with the past and future and opening portals to alternate timelines, all while manipulating the World Council for their own benefit. Future Imperfect is a modular expansion to Anachrony, introducing three new gameplay modules with varying complexities. These modules are designed to enhance the time travel aspect and the player interaction of the base game. They can be added individually or combined with each other and/or with most of the previously released expansions and modules. Note: Anachrony - Essential Edition required to play this expansion. |
Features: FUTURE IMPERFECT IS A MODULAR EXPANSION TO ANACHRONY, INTRODUCING THREE NEW GAMEPLAY MODULES: Hypersync Module Quantum Loops Module Intrigues of the Council Module HYPERSYNC FUTURE ACTIONS: The greatest minds of each Path gathered at the World Capital to design and construct a facility capable of a whole new time travel method. Far more advanced than the Path's Power Plants, this complex allows certain actions to be carried out in the present and synchronized with a specific point in the past. Just like warping goods and resources from the future, the Paths are now able to warp in actions from the future that they don’t have capacity to execute in the present. Using the Hypersync tiles, players are able to receive the benefits of a Capital Action without placing an Exosuit, performing the Action on the Hypersync board in a later Era. QUANTUM LOOPS: Experiments with the time portals revealed a way to use quantum technology to access alternate timelines where history has taken a different course. In some of these timelines, events from the future have already happened, while in others the Impact left far greater devastation and the locals are in desperate need of help. These new, divergent realities present new possibilities to explore, — with the help of advanced quantum technology, they can become a reality in our timeline too. The Quantum Loops module extends the possibilities of the Warp Phase: you may now receive more powerful bonuses and resources and pay them back with Breakthroughs. INTRIGUES OF THE COUNCIL: Over the years following their exodus from the World Capital, the Paths’ power in the World Council has grown due to the competition for military and technological superiority. This power and influence now allows the Paths to gain information on the secret priorities of the Council. Impressing the Council by completing their missions can have a huge impact on global politics, allowing the Paths to manipulate the Council to their benefit. In the Intrigues of the Council module, the base game’s Endgame Condition cards are replaced by the Council’s Agenda grid: a dynamic endgame scoring system shaped by the players. By accomplishing missions for the Council, players may add new Agenda tiles to the grid to manipulate the outcome of the endgame scoring or reap other valuable benefits. Anachrony: Future Imperfect Expansion Includes: 2 Superprojects 8 Buildings 1 Council Chamber Board 5 Collapsing Chamber Tiles 32 Objective Tiles 20 Value Tiles 32 Mission Cards 8 Emergency Mission Cards 5 Agenda Benefits Cards 4 Plastic Standees 1 Hypersync Board 15 Hypersync Tiles 3 Supercharge Tiles 5 Quantum Warp Tiles 8 Quantum Loop Cards |
Specifications: Publisher: Mindclash Games Release Date: 2020 Genre: Board Game Ages: 15+ Play Time: 30 minutes/player Players: 2-4 |